Monday, August 2, 2010

Murphy's Law

So. Last Monday, I requested 3 days off from work next week to edit the film. The following chain of events then took place:

  • Tuesday: My guerilla doc filming hero, Anthony Artis, posted that his "Indie Film Bootcamp" seminar was now available for purchase on DVD. I order it without a second thought. Much love for this guy, his advice is practical and inspirational. One day I will go meet him to say thanks.
  • Friday: A late-afternoon development arose where I suddenly had the chance for my teaser trailer to be played on the show floor at Gen Con. But I would have to convert it to a different format than the wmv it currently existed as, and fast.
  • Friday night: Started on converting the trailer as soon as I got home, but had a lot of trouble for some reason, including low memory notifications and all sorts of other weird issues.
  • Saturday morning: Woke up, turned on the computer, and a partition was corrupt. Supposedly this had a simple fix, but the restore disk was password protected (WTF, Dell?) and shut off after 3 attempts. Nutshell: Computer effectively dead.

Luckily, all my footage is on external hard drives, as is the Vegas Movie project file. Those were fine, though they are also backed up. At the stroke of 10 AM, I hustled the kids into the car, and peeled out of the driveway for the local Best Buy. By 3:30 PM Saturday, I was setting up a new computer, a PC this time, that had so much going on compared to my old laptop, it literally had special system memory allocated JUST to laugh heartily at its own power. Like Captain Hammer. For about half the price.

By 9 PM Saturday night, I was emailing my contact with a link to the finished teaser video. I'll talk about that later if all goes well; I'm not superstitious, but I never go into detail about something this good until it actually happens. Don't want to jinx it.

Sunday dawned bright and beautiful! I cracked into the Indie Film Bootcamp seminar, which had arrived in the mail on Friday, and started getting super-inspired. Look out film, you are about to be edited with a vengeance!

Especially since I have ideas for three more documentaries after this... but one thing at a time. I believe it was Porkins who put it best when he said, "Stay on target. Stay on target."

PS - I am going to try to get the laptop fixed, but this new PC can render footage about 6 times faster than the laptop. It was something I needed anyway, but was trying to gimp along without. How silly of me.

Thursday, June 24, 2010

You can't stop progress

This past Saturday, I spent a good 3 hours editing. I played with the end credits and outtakes sequence (putting the cart before the horse a bit, I know, but I'm having fun with the end credits!) and integrated a bunch of quotes I'd filmed at the Lobster Trap event just after Essen.

This editing session was unexpected, actually. I'd been feeling a tad uninspired about doing any work on the film that week. Inspiration ebbs and flows on any long-term project like this, and I was definitely in an ebb.

Then somebody gave me a little push, just by saying, "Oh, no plans to work on the doc at all this weekend?" (in a sort of taunting way, very much on purpose). Sometimes, all you need to get back to feeling creative is that small push to dive in and get back into it. And now I'm feeling re-inspired, and back into it!

So thanks for that push. :)

Friday, June 18, 2010

Catan Settling on the MS Surface

This just in: Catan for the MS Surface will be at Origins, June 22 - 26 (next week)!

VERY exciting news, I've been hoping to see Catan playable on the Surface since the first time I heard about the technology.

UPDATE: Here's a video of Catan Surface in action:

Tuesday, June 1, 2010

Interview on The Little Metal Dog Show

I recently got the chance to have a lovely conversation with Michael Fox, host of the brand new Little Metal Dog Show, a UK gaming podcast. We had a fun conversation about indie documentary and the designer board gaming scene. And on top of it, Matt also interviews Pandemic's designer, Matt Leacock, of whom I'm a big fan. (Hi Matt!) In the podcast, Matt talks a bit about his latest game, Forbidden Island.

As you try to get back into the rhythm of another work week, you ought to don those headphones and give this a listen. It's just shy of 30 minutes, and it's 30 minutes well-spent, I say!

Download Episode 3 of The Little Metal Dog Show here.

Saturday, May 22, 2010

Loads of Progress

Not only did I spend Tuesday in a fervor of editing, I also just spent most of today (Saturday) doing the same thing, and boy am I on a roll!

A pretty good segment about Monopoly and the "Ameritrash" concept has coalesced, as well as some more outtake bits for the credits roll (I just really love those). I added material to the segment where people talk about community, and cut in the story of the rise of Unity Games. I integrated a bunch of the Z-Man interview from PAX, as well as the Geek Nights boys, who are very good at stating things in a provocative and intelligent manner.

I added the cutaways I shot of the Microsoft Surface D&D demo to the tech sequence I'm working on (all about the board game port-overs to Xbox, iPhone, iPad, etc.).

Oh, and last Thursday, I ran home for lunch to do a Skype interview with Michael Fox, the creator of the new UK gaming podcast, Little Metal Dog (I'll let you know when that's live). I don't know if the interview paired with taking a vacation day from work to edit had some kind of catalyst effect, but things are moving forward a great deal faster at the moment than they have been in the last couple months.

It could also be the hemp brownies I bought at Lull Farm this morning...

Tuesday, May 18, 2010

Homework

Guys, today is a full-out day of editing. I will report back tomorrow and let you know what all happens! :)