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As a schoolboy, Scott Cooper would sit with his buddies at recess, back to the wall, arranging marbles in patterns meant to entice passers-by. Like a carnival hawker, he'd invite kids to knock his marbles out of bounds. If they missed, he took their marble. If they didn't miss, they got his. "At an early age, I learned how to do cost-benefit analyses," Cooper says....
Just pointing this out as another small sign of encouragement that the media is paying more attention to the designer gaming hobby.
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